What we wanted to do was really push the numbers of enemy units that you come up against, as you'd expect if you were entering that kind of realm.” We didn't feel that our existing land battles - albeit they are already of an epic scale - would do full justice to nailing the flavour and the immersion of undertaking a challenge like that. “Within the context of the campaign, these battles take place at key narrative points, where players are invading the home realm of a Chaos God.
“We're looking forward to going to a lot more depth on Domination Battles later on in our campaign. “It allows for greater versatility and gives players a greater chance of turning the tide of battle in their favour,” Whitston says. Not only are Domination Battles designed for the sake of greater spectacle - they’re supposed to be both more approachable and more rewarding. On top of being able to bring back defeated units as fresh reinforcements, you’re able to totally revamp your roster in order to completely change the units at your disposal, which allows for a far more versatile approach to whatever challenges may appear in front of you.Īccording to Martin, these changes were largely implemented as a means of getting more Warhammer players involved in the multiplayer community. On top of this, unit control is far more dynamic than before. Martin explains that Domination Battles are designed to provide area control objectives that enable you to interact with the map in new ways. What this mode aims to do is to take away some of that intimidation that you might feel from a LAN battle where you're just head on head and the matches can tend to snowball.” “We really want to engage more with the multiplayer community.
“Domination Battles are our new multiplayer mode,” Martin tells me. Related: Total War: Warhammer 3 Devs On The Future Of Strategy Design Among plenty of other things, we discussed how the concept of Domination Battles was born, as well as what the genesis and thesis statement of this all new version of Total War are. These battles are specifically designed to raise the scale and stakes of more traditional skirmishes in the Total War series, and are one of the core new features in Warhammer 3.Īfter playing through a single-player campaign mission pitting Kislev against Khorne - which you can read about in our full Warhammer 3 preview - we had a chat with Creative Assembly game designer James Martin and lead battle designer Jim Whitston. Last month, we got the opportunity to play a demo of Total War: Warhammer 3 for two hours, during which we were introduced to Creative Assembly’s ambitious new strategy game mode: Domination Battles.